// prototype class for hash functions function Hash(blockSize, finalSize) { this._block = Buffer.alloc(blockSize); this._finalSize = finalSize; this._blockSize = blockSize; this._len = 0; } Hash.prototype.update = function (data, enc) { if (typeof data === 'string') { enc = enc || 'utf8'; data = Buffer.from(data, enc); } var block = this._block; var blockSize = this._blockSize; var length = data.length; var accum = this._len; for (var offset = 0; offset < length;) { var assigned = accum % blockSize; var remainder = Math.min(length - offset, blockSize - assigned); for (var i = 0; i < remainder; i++) { block[assigned + i] = data[offset + i]; } accum += remainder; offset += remainder; if ((accum % blockSize) === 0) { this._update(block); } } this._len += length; return this; }; Hash.prototype.digest = function (enc) { var rem = this._len % this._blockSize; this._block[rem] = 0x80; // zero (rem + 1) trailing bits, where (rem + 1) is the smallest // non-negative solution to the equation (length + 1 + (rem + 1)) === finalSize mod blockSize this._block.fill(0, rem + 1); if (rem >= this._finalSize) { this._update(this._block); this._block.fill(0); } var bits = this._len * 8; // uint32 if (bits <= 0xffffffff) { this._block.writeUInt32BE(bits, this._blockSize - 4); // uint64 } else { var lowBits = (bits & 0xffffffff) >>> 0; var highBits = (bits - lowBits) / 0x100000000; this._block.writeUInt32BE(highBits, this._blockSize - 8); this._block.writeUInt32BE(lowBits, this._blockSize - 4); } this._update(this._block); var hash = this._hash(); return enc ? hash.toString(enc) : hash; }; Hash.prototype._update = function () { throw new Error('_update must be implemented by subclass'); }; export default Hash;