Time slots app prototype
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// prototype class for hash functions
function Hash(blockSize, finalSize) {
this._block = Buffer.alloc(blockSize);
this._finalSize = finalSize;
this._blockSize = blockSize;
this._len = 0;
}
Hash.prototype.update = function (data, enc) {
if (typeof data === 'string') {
enc = enc || 'utf8';
data = Buffer.from(data, enc);
}
var block = this._block;
var blockSize = this._blockSize;
var length = data.length;
var accum = this._len;
for (var offset = 0; offset < length;) {
var assigned = accum % blockSize;
var remainder = Math.min(length - offset, blockSize - assigned);
for (var i = 0; i < remainder; i++) {
block[assigned + i] = data[offset + i];
}
accum += remainder;
offset += remainder;
if ((accum % blockSize) === 0) {
this._update(block);
}
}
this._len += length;
return this;
};
Hash.prototype.digest = function (enc) {
var rem = this._len % this._blockSize;
this._block[rem] = 0x80;
// zero (rem + 1) trailing bits, where (rem + 1) is the smallest
// non-negative solution to the equation (length + 1 + (rem + 1)) === finalSize mod blockSize
this._block.fill(0, rem + 1);
if (rem >= this._finalSize) {
this._update(this._block);
this._block.fill(0);
}
var bits = this._len * 8;
// uint32
if (bits <= 0xffffffff) {
this._block.writeUInt32BE(bits, this._blockSize - 4);
// uint64
}
else {
var lowBits = (bits & 0xffffffff) >>> 0;
var highBits = (bits - lowBits) / 0x100000000;
this._block.writeUInt32BE(highBits, this._blockSize - 8);
this._block.writeUInt32BE(lowBits, this._blockSize - 4);
}
this._update(this._block);
var hash = this._hash();
return enc ? hash.toString(enc) : hash;
};
Hash.prototype._update = function () {
throw new Error('_update must be implemented by subclass');
};
export default Hash;