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import { chunk, fill } from 'lodash'
tag app-tips
def unmount
show_more = no
def toggle
show_more = not show_more
def pad arr
let i = arr.length
while i < 3
arr.push { placeholder: yes }
i += 1
def get_chunks
let chunks = chunk(tips, 3)
pad(chunks[-1])
chunks
css >>> .tip-row
d:flex fld:row w:100% fl:1
fs:20px fs:14px
jc:end ta:center
css >>> .tip
d:flex fld:column jc:start fl:1
bdr:1px solid
bc:$tip-bc
min-width:0 ta:center p:10px
cursor:pointer transition:background 100ms
@first ta:left rdl:3px
@last ta:right bd:none rdr:3px
@hover bg:$tip-hover-c
css >>> .tip.noclick, .tip.placeholder
@hover bg:none cursor:auto
css >>> .tip-hotkey
fs:12px c:$tip-hotkey-c
css >>> .tip-content
pt:2px fs:14px c:$tip-content-c
def render
let chunks = get_chunks!
<self[d:none]=!config.data.enable_tips>
css d:flex fld:column gap:15px
<.tip-row>
for tip in chunks[0]
<.tip
.noclick=(not tip.click_handler)
@click.if(tip.click_handler)=tip.click_handler
@hotkey(tip.hotkey).if(tip.hotkey_handler and tip.hotkey).force=tip.hotkey_handler
>
<.tip-hotkey> tip.hotkey_display_name
<.tip-content> tip.content
if chunks.length > 1
<@click=toggle>
css w:100% d:flex ja:center c:$button-c rdb:4px cursor:pointer
transition:background 100ms
@hover bg:$tip-hover-c
if show_more
css rd:0
css svg w:15px
if show_more
<svg src="../assets/chevron-down.svg">
else
<svg src="../assets/chevron-up.svg">
<.more>
css d:flex fld:column gap:15px
unless show_more
css d:none
for row in chunks.slice(1)
<.tip-row>
for tip in row
<.tip
.noclick=(not tip.click_handler)
@click.if(tip.click_handler)=tip.click_handler
@hotkey(tip.hotkey).if(tip.hotkey_handler and tip.hotkey).force=tip.hotkey_handler
>
<.tip-hotkey> tip.hotkey_display_name
<.tip-content> tip.content